The nightmare ends: a critical patch finally defeats Simon and restores control

Expedition 33's Hotfix 1.3.1: Finally, Simon Stops Being a Jerk (Maybe?)
Alright, Expeditioners, gather 'round. The folks over at The Expedition 33 team just dropped Hotfix 1.3.1 on Steam, and while "hotfix" usually means "stuff that broke immediately after launch," this one actually addresses some pretty spicy issues. Let's peel back the corporate onion and see what's really good.
Mouse Sensitivity: A Silent Killer No More
First up, the blessed mouse sensitivity fix. The announcement simply says "should now work as intended." Should. For anyone who's been trying to play a game where your crosshair feels like it's high on energy drinks, you know this isn't just a "bug fix"; it's a quality of life revolution. Seriously, it’s basic functionality, but its absence can turn a fun session into a rage-quit fest faster than you can say "uninstall." This wasn't just a nuisance; it was fundamentally breaking the player experience for PC gamers who value precision. And hey, shout out for fixing the localization bug on sensitivity settings too – it’s a small detail, but it shows they're thinking about their global player base, not just English speakers. That's a good look.
Simon: The Boss Who Broke More Than Just Spirit
Now, for the main event: Simon. If you've been stuck, endlessly looping on this dude, prepare for a collective sigh of relief. The patch notes are dry: "Fixed an issue where Simon's attacks cannot be counterattacked and his second phase issue when sending the reserve team." What this actually means is that Simon, the supposed challenge, was straight-up broken. You couldn't use a core combat mechanic (counterattacking) on him, and his second phase was bugged with your reserve squad. This isn't just a minor glitch; this is a progression blocker. It means players were hitting an artificial wall, not because they weren't good enough, but because the game itself was cheating. This fix, if it works, is huge. It shows they're actively listening to player anguish and prioritizing fixes that directly impact progress and fairness.
The Standard "Thanks" and The Feedback Loop
Finally, we get the boilerplate "Thank you all for your continued support" – charming, but generic. What’s more important is their continued push to use the dedicated feedback form. In an era where some devs only engage on Twitter, having a structured way to report bugs is crucial. It funnels information, makes it easier for them to track, and gives us, the players, a clear channel to yell at them constructively. This isn't just PR; it's a functional line of communication.
So, Should We Be Hyped, Cautious, or Indifferent?
Cautious Optimism. Definitely not indifferent, because these are critical fixes that will directly improve the experience for a lot of players, especially those stuck on Simon. And not hyped, because these were fundamental issues that probably shouldn't have shipped in the first place.
This hotfix is less about adding new content and more about fixing the foundation. It shows the Expedition 33 team is reactive and listening, which is essential. Go check it out, Expeditioners. See if Simon finally plays fair. But keep those bug reports handy, just in case.
About the Author
Alex is a thoughtful commentator on the intersection of gaming and culture, with a background in sociology and online media. Their work explores how games reflect and influence identity, community, and storytelling across generations.